Update BETA 1.0.3

Update BETA 1.0.3

♦ Now on Linux and Mac
• Brand new main map system (Main map looks nicer & now shows your current location)
• All harvesting tool animations will be running properly for all 4 characters now
• More random combat encounters in many biomes across the Overworld map (The world just got more dangerous!)

• Audio mastering on volume levels for all songs/sfx (no more loud sfx or music)
• 3 new achievements
• Added the ability to sleep at Druids home and Dark Knights throne room
• Fix: Alchemy crafting table GUI fixes
• Fix: Ninja boss fight mechanics have been upgraded/fixed
• Fix: Druid questline stage 4 fix

more

News about BETA 1.0.3

We wanted to give a little news about what’s coming next:

• Brand new main map system (Main map looks nicer & now shows your current location)
• All harvesting tool animations will be running properly for all 4 characters now
• More random combat encounters in many biomes across the Overworld map (The world just got more dangerous!)
• Audio mastering on volume levels for all songs/sfx (no more loud sfx or music)
• More achievements (Not sure how many yet)
• Added the ability to sleep at Druids home and Dark Knights throne room
• Fix: Alchemy crafting table GUI fixes
• Fix: Ninja boss fight mechanics have been upgraded/fixed

There will probably be a couple more entries when it’s released.

more

Update BETA 1.0.2


Latest Version: BETA 1.0.2

• Command scroll system now has visual and audio effects when commanding an enemy

• Mini-maps can now be purchased from the engineer(a minimap will now show if you bought it)

• The goggles of revealing are now purchasable from the engineer

• Mineable ores can now be found throughout various holes and caves in the world

• Fix: Overworld Sky Map transparency issues fixed

https://store.steampowered.com/app/873050/Crescent_Hollow/

more

Update BETA 1.0.1

Update BETA 1.0.1:

• 4 new achievements added
• Painted Valley Mountains added
• Port town music added
• Fix: Port town 2 map transitions fixed
• Fix: Black slimes now have a 75% chance to drop 1x black slime
• Fix: Crab Trees now have a 75% chance to drop 1x wood
• Fix: Druid melee attack should now function properly
• Change: Cloud City is now known as Cloudville

https://store.steampowered.com/app/873050/Crescent_Hollow/

more

Early Access BETA Starts July 10th

We apologize for the delay, we miscalculated how many bumps in the road there might be. I believe it’s safe to say that on July 10th the game will be ready for Early Access. We thank you for your patience and look forward to you helping us forge a great aRPG with your constructive feedback,

Thank You!

more

Crescent Hollow ALPHA 1.0.8

DOWNLOAD

[1.0.8]

• Shop : Powers for all 4 characters can be unlocked (6 for Ninja, 4 for everyone else, more powers coming with updates)
• Build Mode BETA: Go to grasslands plot east from Dark Knight starter,and south of Druid starter to test the build mode
• Dark Knight quest line (Chapter 1) goes to stage 5 now
• GUI additions: Game now senses whether you have a controller or not and displays proper controller buttons on screen or keyboard keys for power slots, and powers menu
• Dark Knight Guard party unit added for the Dark Knight player class
• Wolf added for the Druid starter/intro story
• Traveling Merchant added to Druid and Dark Knight starters
• Command scroll system now in place
• Fix: The overworld map encounter system spawns less nighttime enemies and less ...

more

Working hard on Early Access Beta

We wanted to give a quick update that everything is going along and we are working out GUI/Controller kinks, as well as powers and story-line continuations. Just a bump in the road but hopefully the game will be released next week 😉

more

ALPHA 1.0.7

[1.0.7]

• Shop : Blacksmith weapon purchase fixes (all classes)
• Stat system upgrade: Exp to next level now displays
• Stat system upgrade: Melee Attack Damage now displays
• Fixes to the launcher

DOWNLOAD ALPHA 1.0.7

more

Devlog Alpha 1.0.3 – 1.0.6

Changes:

[1.0.6]

• Map transition fixes
• Save system back end fixes Part 2
• Fixes to the shop system
• Dark Knight Power fixes
• Quest system fixes
• Encounter map fixes

[1.0.5]

• All 4 classes now playable, as well as intro stories (Still need finished to get to Chapter 2)
• Minimap system now in place
• Harvesting system now in place (Herbs only, ores and tress coming in Alpha 1.0.6)
• Heavy re-coding of save system back end (Part 1)
• New enemies that are tied into character intro story quests
• More treasure chests added to default maps
• 4 new biomes around the world map
• Druid and Dark Knight weapons are set in place for Alpha 1.0.6

[1.0.4]

• Armor system now live, to test it we tied it into the Halloween event
• Halloween event system now in place, f...

more