Update 1.1.2 Released


• Druid Magic upgraded (New sounds, and effects for all elements)
• Naval Combat added (You can fight water serpents)
• Ship Deck/Cabin added (You can go to your ship deck and cabin from overworld map by going to Travel menu)
• Color pallet system added so enemies can switch colors on the fly
• Cooking sound effect added to campfire/stove cooking
• Major prep for Chapter 2 saga
• Party units now move out of the way when you touch them

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• Player speed adjusts properly when going to Overworld map and or naval ship, then back again
• Dark Knight Attack speed increased
• Many fixes to the UI, and controls
• Sprint effects adjusted
• Overworld “Ground” map...


1.1.1B Patch Released

The Halloween event: “HallowFest” is live and we needed to get a patch out to fix a few major bugs. Some new content is added as well.


• Armor system added

• When you harvest any harvestable item GUI feedback now lets you know how much was harvested
• You can now remove the campfire from the cooking menu

• Tropical Islands added (halfway finished next update seals it up)

• Hallowfest event is LIVE, (Unlock monster masks by defeating nighttime enemies)
• Equipment such as tools, weapons and armor now have an indicator showing it’s equipped
• Almost every major map has a title upon entering the map now


• Pumpkinhead enemy projectiles fixed
• All enemies that fire projectiles now stop when player has left the vicinity of the enemy
• Dark ...


Update 1.1.1

Early Access update 1.1.1 contains more much needed improvements and bug fixes. We would’ve liked to have more content in this update but polish takes precedent. Version 1.1.2 should be the mega update with tons of new content, and pushes the main story forward.


• Druid Shape-Shifting added, wolf is the first power for now (Wolf gives a +3 Agility (Movement Speed), and +3 Strength (Damage). You can do a melee attack with the wolf


• Party Units can now be dismissed from the party menu

• Party Units have a new option in the party menu that allows them to follow very close to the player (this is now the default setting)

• Wolf, Bat, and Spider animations have been improved

• Harvesting animations fixes for all classes

• You can now left-click to atta...


Crescent Hollow BETA 1.1 Released

Crescent Hollow BETA 1.1


• Many new sound effects that were missing have been added to props, enemies and the player.

• Party Units now show a level up effect and make a level up sound

• You can now press tab to open and close the utilities menu GUI (previously you had to press escape to close the utilities menu GUI)

• Journal notifications are now given when you take on a new stage in a quest.

• Elderium Empire Town improved with many new buildings , homes, and props.

• Rolled back to old dialogue system

• Green slime design & animation improvements

• Blue slime animation fixes



EAB Update 1.1b + 1.1c Patch

Crescent Hollow EAB Update 1.1b + 1.1c Patch

We added some important fixes that needed to be addressed immediately:

• Dark Knight Quest stage 4-5 fix
• CO-OP Fixes that ensure all 4 controllers work with each character
• Added a CO-OP notification that lets you know 2 or more controllers are detected
• Some Icons improved
• Fixes to Elderium town collisions, NPC pathing and the barracks
• Dark Knight 2 Guard attack animation fixes