Here is the change log for update 1.1.7.
We decided to focus on the some bug fixes that were reported by a player HERE. The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger. The Druid can walk around in the Druid starter area much easier now. The Dark Knight starter chest now has more potions and a campfire to help the lowers levels. Read more below:
BUG FIXES:
- The Ninja class quest can now be continued after fixing the Wise Master not having a dialogue trigger
- The Druid can walk around in the Druid starter area much easier now, the Sabertooth Lyger will always spawn behind the Druid
- Binding stone for spawning character GUI fixes
- Controller issues fixed (many of them) cursor no longer displays when you have controller plugged in, fixed controller not working in some menus
BALANCE:
- Stamina fix, when your character hits 10 or less stamina a timer kicks in after 4 seconds to regen +7 stamina for 2 seconds to ensure you don’t die as easily
- Druid Class Level 1 attack speed increased
- Sabertooth Lyger Part Unit adjustment to attack speed and endurance (stamina)
- Dark Knight Guards Party Unit Level 1 Endurance increased
- The Dark Knight starter chest now has more potions and a campfire to help the lowers levels
- Lowered the attack damage of the Night Enemy: Eagle
- Lowered attack speed of the Water/Blue Slime
NEW FEATURES:
- Brand new build-able objects for Build mode: Statues, Fountains, and Ground pieces
- New themes for light posts in “Build Mode”
- You can now build up to 40 Vertical and Horizontal Fences now
- Tutorial added to help quickly teach controls
- Button select sound added to all buttons in every menu
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