Category DevLOG

BETA 1.0.4 (Age of Exploration) RELEASED

The Age of Exploration Begins!
This update adds much needed content and fixes. Going forward (1.0.5+), we will be rapid releasing updates now that 1.0.4 is out of the way.

NEW FEATURES/CONTENT:


• Engineer crafting table now available (Create naval ship, airship, upgrade ship, etc.)


• You can create a naval ship from the engineer crafting table (Go to any dock in the “ground overworld map” to activate the naval ship).
• You can create an airship from the engineer crafting table.(Transforms into airship from the ocean after your in naval ship mode)
• You can fly up to the Sky Overworld map once you transform into an airship now

• You can customize your ships sail from the engineer crafting table. (Changes for both naval and airship)





• New maps/continents (Desert, Jungle, Me...

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BETA 1.0.4 NEWS (Part 2)

NEW CONTENT:

The Desert enemies are now complete.
Along with the new enemies, comes new enemy types. The new enemy types can fire off 2-3 attacks if need be, and can fire elemental projectiles, and or shoot arrows now. Additionally the attacks will random roll whether it’s melee or elemental. Lastly the damage random rolls as well!


Saber-tooth Lyger has been chosen for the Druid’s official starter Party Unit, (will be replacing the default wolf)

Tents and Camps system reworked (Tent allows you to sleep anywhere there is not an enemy), (Camps regen combined with tent regen allows the player to fully regenerate quite fast now)

Fixes/Improvements:

• Many map collision fixes
• Custom cursor added in game
• Combat system rework #3
• Tents now cost 500 Gold
• Experience gain is a bit ...

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Update 1.0.3c

Update BETA 1.0.3c

– Player Speed in overworld maps is now proper
– All possible in game menus are bound to the keyboard now (M for map, I for inventory, C for stat sheet, etc.)
– Player sprint effect now added to all player classes
– Idle effects added for all player classes
– Border fix for forest 1
– Tons of prep work for BETA 1.0.4 which will feature world exploration with naval and airship

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BETA 1.0.3b Released


Update BETA 1.0.3b

New features:

• Harvestable grass added (Drops things such as wheat grass and fiber grass for now, sickle is required to harvest grass)
• Overall AI now improved (Some enemies will dodge around while in combat, and roam throughout a map while not in combat)

Bug Fixes/Improvements:

• Night time would not change over to morning while in the over world map, now it does as intended
• Some previously existing maps are now larger
• New resolution in options menu: 1366 x 768 (Good for older laptops)

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NEWS: BETA 1.0.4

We wanted everyone to know development is coming along for BETA 1.0.4, we have a huge list of content and improvements:

NEW FEATURES (Coming Soon):


• Engineer crafting table now available (Create naval ship, airship, upgrade ship, etc.)


• You can create a naval ship from the engineer crafting table (Go to any dock in the “ground overworld map” to activate the naval ship).

• You can create an airship from the engineer crafting table.(Transforms into airship from the ocean after your in naval ship mode)

• You can customize your ships sail from the engineer crafting table. (Changes for both naval and airship)





• New maps/continents (Desert, Jungle, Mesa, Volcanic)
• New enemy AI types and new enemies (Part 2)

Bug Fixes/Improvements:

• Some previously existing maps are now la...

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Update BETA 1.0.3

Update BETA 1.0.3

♦ Now on Linux and Mac
• Brand new main map system (Main map looks nicer & now shows your current location)
• All harvesting tool animations will be running properly for all 4 characters now
• More random combat encounters in many biomes across the Overworld map (The world just got more dangerous!)

• Audio mastering on volume levels for all songs/sfx (no more loud sfx or music)
• 3 new achievements
• Added the ability to sleep at Druids home and Dark Knights throne room
• Fix: Alchemy crafting table GUI fixes
• Fix: Ninja boss fight mechanics have been upgraded/fixed
• Fix: Druid questline stage 4 fix

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Update BETA 1.0.2


Latest Version: BETA 1.0.2

• Command scroll system now has visual and audio effects when commanding an enemy

• Mini-maps can now be purchased from the engineer(a minimap will now show if you bought it)

• The goggles of revealing are now purchasable from the engineer

• Mineable ores can now be found throughout various holes and caves in the world

• Fix: Overworld Sky Map transparency issues fixed

https://store.steampowered.com/app/873050/Crescent_Hollow/

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Update BETA 1.0.1

Update BETA 1.0.1:

• 4 new achievements added
• Painted Valley Mountains added
• Port town music added
• Fix: Port town 2 map transitions fixed
• Fix: Black slimes now have a 75% chance to drop 1x black slime
• Fix: Crab Trees now have a 75% chance to drop 1x wood
• Fix: Druid melee attack should now function properly
• Change: Cloud City is now known as Cloudville

https://store.steampowered.com/app/873050/Crescent_Hollow/

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Crescent Hollow ALPHA 1.0.8

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[1.0.8]

• Shop : Powers for all 4 characters can be unlocked (6 for Ninja, 4 for everyone else, more powers coming with updates)
• Build Mode BETA: Go to grasslands plot east from Dark Knight starter,and south of Druid starter to test the build mode
• Dark Knight quest line (Chapter 1) goes to stage 5 now
• GUI additions: Game now senses whether you have a controller or not and displays proper controller buttons on screen or keyboard keys for power slots, and powers menu
• Dark Knight Guard party unit added for the Dark Knight player class
• Wolf added for the Druid starter/intro story
• Traveling Merchant added to Druid and Dark Knight starters
• Command scroll system now in place
• Fix: The overworld map encounter system spawns less nighttime enemies and less ...

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