Category NEWS

Early Access BETA Starts July 10th

We apologize for the delay, we miscalculated how many bumps in the road there might be. I believe it’s safe to say that on July 10th the game will be ready for Early Access. We thank you for your patience and look forward to you helping us forge a great aRPG with your constructive feedback,

Thank You!

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Crescent Hollow ALPHA 1.0.8

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[1.0.8]

• Shop : Powers for all 4 characters can be unlocked (6 for Ninja, 4 for everyone else, more powers coming with updates)
• Build Mode BETA: Go to grasslands plot east from Dark Knight starter,and south of Druid starter to test the build mode
• Dark Knight quest line (Chapter 1) goes to stage 5 now
• GUI additions: Game now senses whether you have a controller or not and displays proper controller buttons on screen or keyboard keys for power slots, and powers menu
• Dark Knight Guard party unit added for the Dark Knight player class
• Wolf added for the Druid starter/intro story
• Traveling Merchant added to Druid and Dark Knight starters
• Command scroll system now in place
• Fix: The overworld map encounter system spawns less nighttime enemies and less ...

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Working hard on Early Access Beta

We wanted to give a quick update that everything is going along and we are working out GUI/Controller kinks, as well as powers and story-line continuations. Just a bump in the road but hopefully the game will be released next week 😉

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ALPHA 1.0.7

[1.0.7]

• Shop : Blacksmith weapon purchase fixes (all classes)
• Stat system upgrade: Exp to next level now displays
• Stat system upgrade: Melee Attack Damage now displays
• Fixes to the launcher

DOWNLOAD ALPHA 1.0.7

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Devlog Alpha 1.0.3 – 1.0.6

Changes:

[1.0.6]

• Map transition fixes
• Save system back end fixes Part 2
• Fixes to the shop system
• Dark Knight Power fixes
• Quest system fixes
• Encounter map fixes

[1.0.5]

• All 4 classes now playable, as well as intro stories (Still need finished to get to Chapter 2)
• Minimap system now in place
• Harvesting system now in place (Herbs only, ores and tress coming in Alpha 1.0.6)
• Heavy re-coding of save system back end (Part 1)
• New enemies that are tied into character intro story quests
• More treasure chests added to default maps
• 4 new biomes around the world map
• Druid and Dark Knight weapons are set in place for Alpha 1.0.6

[1.0.4]

• Armor system now live, to test it we tied it into the Halloween event
• Halloween event system now in place, f...

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ALPHA 1.0.5 Released

[ALPHA 1.0.5]

• All 4 classes now playable, as well as intro stories (Druid story is still in dev)
• Minimap system now in place
• Harvesting system now in place (Herbs only, ores and trees coming in Alpha 1.0.6)
• Heavy recoding of save system back end (Part 1)
• New enemies that are tied into character intro story quests
• More treasure chests added to default maps
• 4 new biomes around the world map
• Druid and Dark Knight weapons are set in place for Alpha 1.0.6

DOWNLOAD

http://crescenthollowgame.com/

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Prepping for Early Access BETA


Before we can launch the game on Steam Early Access BETA , we need to go through a check list of bug fixes and polish.
Right now we are getting all the powers finalized for all 4 classes. The Druid is almost finished, and the Dark Knight needs some more love to get him all his powers listed. The Dark Knight and Druid intro stories are also almost complete, so things are moving along quite nicely.

Alpha 1.0.5 will drop in a day or two so that build will be used as a DEMO for the game for those who do not want to buy it yet. The game will be $14.99 with NO PAID DLC. All DLC will be free going forward after BETA launch and beyond. More info soon, as we are going to post more prep dev logs.

You can expect to see a ton of polish and features before BETA launches, please stay tuned.

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Harvesting system now complete


Harvesting system is now up and running very well, just need to fine tune the harvest animation for each class. The system is fully scalable and allows the developer to choose the type of harvestable to spawn , the amount per map, and they can be set to respawn with a timer..

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